1.3. 2D Vector Graphics Programming
Learning Objectives
After you have finished section 1.3, you should be able to:
- Articulate graphics fundamentals.
- Draw some graphics primitives.
- Print text on the screen in graphics mode.
Required Tasks
- Study Chapter 3, 2D Vector Games Programming, in the eTextbook.
- From the Files link below, download a game project into your IDE, and test your installation.
- Complete the Chapter 3 quiz, and check your answers in Appendix A.
Files (CircleFill, Circles, DoCircles, DoLines, DrawBitmap, EllipseFill, Elipses, FloodFill, HLines, InitGraphics, Lines, Particles, Pixels, Polygons, Rect, Rectfill)
Optional Tasks
- Write a program to draw all graphics primitives discussed in this section.
- Write a program that prints “COMP369. Practical Game Programming” in at least five different fonts.